Besides few stutters in hubs here and there it was a remarkably smooth experience when it comes to technical issues.Īs usual, I think there´s a variety of shortcomings as well.Ĭharacter development and some of the stuff related to it has all kinds of unbalances. Or how about setting a turret to engage hostiles and then taking it to a boss fight?Īlso, haven´t got a single crash and the amount of bugs I´ve noticed/experienced was exactly zero. Gameplay contains a lot of detail-y touches as well, some of whose I discovered only quite a bit into the game, like stun guns disabling cameras for some time or enemy bodies shutting down lasers when dragged through them. Soundtrack is thematically fitting and certainly one of the better ones out there, though probably due to its more ambient-y nature it´s not quite as outstanding as in the first game.Ī lot of attention to detail went into the two main hubs and a result are locations with good sense of place/atmosphere, in particular I really like the design of the second one (where also some people actually speak Chinese). Ability to deal with scenarios in various ways, support for multiple play styles, multiple paths through levels, rewarding exploration and experimentation, in general it´s all there in DE:HR.Ĭan´t say much about gunplay (though I´d say sound designer(s) did a very good job on weapons), but the basic, minute to minute stealth gameplay felt satisfying (I didn´t use the sticky cover system) and I think AI was good overall. Worthy mainly because the devs recognized the original´s strengths well and obviously were trying very hard to retain them in DE:HR, in which they succeeded overall. Overall it was an enjoyable experience for me and I consider it a worthy successor to the original. I hope that my point of view is clear, I'm complaining about boss fights only, but I found the rest of the game just… Awesome! (I loved "social fights" too, a very rare thing these days…)įinished the game yesterday, Deus ex diff, non-lethal. ![]() ![]() The developers did a great job IMHO doing levels with multiple (and secret) way to go through, why didn't they do the same on bosses? Why should I have to just fight? I was forced to lower the difficulty at Easy just in these points, 'cause I was too frustrated. The only thing I really didn't like by now are those stupid boss fights: I mean, I concentrate myself on using non-lethal approach, I spent Praxis points on hacking and stealth, I didn't even had armor or lungs augmentations (until 2nd boss), and do I have to do at certain points? I have to eventually fight… Why the hell it has to be so? I've almost finished the game too, and I've gone almost entirely with a non-lethal approach: finally a game that permits that!! It reminds me a lot of Metal Gear Solid 4, even it has its flaws (especially on Deus Ex difficulty)…
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